Now after learning about some of the basics of programming in this section you will get a taster of computer programming and have a chance to experience the joy of code!
With Scratch, you can program your own interactive stories, games, and animations — and share your creations with others in the online community.
Scratch helps young people learn to think creatively, reason systematically, and work collaboratively — essential skills for life in the 21st century.
Scratch is a project of the Lifelong Kindergarten Group at the MIT Media Lab. It is provided free of charge.
Try out Scratch here: http://scratch.mit.edu/projects/editor/?tip_bar=getStarted
Link to Run Marco: http://coderdojo.allcancode.com/
Now that you’ve mastered these, go ahead and step it up and try out Codecademy! http://www.codecademy.com/learn
Complete the 30 minute ‘About me’ project: http://www.codecademy.com/en/goals/web-beginner-en-3pc6w
You can also see more tutorials on http://www.w3schools.com/
The first step towards setting up a Dojo is to register your interest as a CoderDojo Champion
A CoderDojo Champion is an individual who volunteers to take charge of setting up, running and maintaining a Dojo.
Champions do not have to have the ability to computer program, but should possess the skills required to bring together technical Mentors and supporters and to arrange a Venue to run the Dojo.
You don't have to know how to code, just have to have passion for the mission and the drive to make things happen! Ideal Champions are great at running events, gathering and organising people with the relevant skills.
Once we have found out a little more about you and your proposed Dojo the next step is for you to find some Mentors and Volunteers to help you organise and run your Dojo. We recommend gathering a team of interested and dedicated individuals from the start, it will really have a positive impact on your Dojo and cut down the workload for everyone involved.
We have a Template Letter for Acquiring Mentors from Businesses and Universities available for you to use should you wish.
The next step then is to find your Venue. A good venue is vitally important for running a successful Dojo, Dojo's cannot be hosted in private residences.
We recommend looking into local community spaces such as schools, libraries, community centres, youth centres, colleges and universities etc. as spaces for hosting your Dojo.
You can also consider approaching businesses, hackspaces, tech hubs and conference centres in your local area.
We recommend that the young people attending bring their own laptops so the venue should have, at least, plug sockets for laptops, internet access and tables and chairs for the attendees.
For more information on finding a venue please see here: http://youtu.be/h3rFi_Qx-Ok
Once you have found your Venue and gathered a team of Mentors and Volunteers you can begin to Plan your Dojo. You can hold planning meetings with your team and plan promoting your Dojo and getting kids to come, getting more mentors involved and what Learning Resources you wish to use in your Dojo. We recommend using Eventbrite to register and manage your attendees.
Once you have found a Venue, some Mentors and Volunteers and have settled on a target date for your Dojo to start the next step is to register on Zen, the Dojo listing system, and create a listing for your Dojo.
Once your listing has been verified you will visable on the global map of Dojos.