Term 2 | Learn about conditionals and code your first games
Overview
This term completes the basic scratch functions and introduces our first fun coding projects.
Introduction to conditionals
Conditional statements are all around us in everyday life and in computing. Use everyday examples to bring conditionals to life and get the class moving with an offline activity before creating a Rock, Paper, Scissors game using Scratch.
Watermelon drop
Test your aim by dropping watermelons on a lion's head.
A perfect project to master the basics.
Catch the hedgehog
How many hedgehogs can you catch? Use repetition and conditional selection to test your reflexes.
Shark game
The Shark game is a simple project which is a great way to learn some of the basics of Scratch and how to use it.
Snowball scramble
Dodge the snowballs and get a chance to throw one back. Discover the power of clones in Scratch to enhance your projects.
Load our starter project here and code along with the video and workbook.