Learn to code with VEXcode VR
Control your own VR robot using this series of coding projects to get to grips with the VEXcode VR robot. These project is designed for the VEXcode VR system, you can access it here:
The following four sessions will build your coding skills ready for our final project in session five. You can revisit each session as and when you feel you need a reminder on how certain things work.
Part one: Introduction
This session we'll be covering the basics of VEXcode, such as creating a new project, selecting a playground, as well as learning basic commands and sequences.
Let's get that robot moving!
Part two: Sequencing
We're using sequencing to get our robot to complete challenges.
This will include exploring the pen and step tool.
Part three: Drawing shapes
We're using shapes to understand how our robot moves.
We'll be introducing a little maths to help our robot navigate his playground.
Part four: Iteration and selection
Iterations are all about efficiency, they're a way of looping a sequence to repeat an instruction.
Boost efficiency to your project.
Challenge: Coral reef cleanup
Using all the skills you've learnt in the previous sessions, we'll be combining sequencing, selection and iterations to help our robot clean up the coral reef.
Line detector project
Variables are like memory for your projects. They are important across all levels of coding because they allow you to store and update data.
You will use variables to teach a virtual robot to count coloured lines in this VEXcode VR project